Interactive Art

From one-way presentation to shared creation—these interactive works invite participation, decision-making, and reflection.

These interactive works are not games, but systems—where interaction becomes a way of thinking.

Through web-based environments, participants are placed in situations shaped by time, risk, and uncertainty. Every action carries consequence: resources are consumed, structures collapse, and outcomes unfold beyond full control.

Rather than offering clear goals or victories, these works focus on experience itself—on hesitation, misjudgment, false hope, and fragile survival. Interaction becomes a mirror of human behavior under pressure.

Rooted in Liu Xin’s broader artistic practice—spanning painting, narrative, and system-based thinking—these works extend beyond visual representation into dynamic structures.

They transform viewers into participants, and participants into co-creators, where meaning is not delivered but emerges through engagement.

Project Saint Leo

Project Saint Leo is a web-based interactive artwork about home, time, risk, and the cost of survival.

Players launch a ship from Earth and search the stars for a new habitable world. But every decision has a price: fuel is consumed, the ship is damaged, time accelerates, and life itself is spent along the way.

This is not simply a game about exploration, but a reflection on migration, uncertainty, fragile civilizations, and the quiet weight of choice.